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Exploring Java AWT: Building a Simple Drawing Application

Exploring Java AWT: Building a Simple Drawing Application J ava AWT  is a graphical user interface (GUI) toolkit that allows developers to create user interfaces for Java applications. In this blog post, we'll delve into the basics of Java AWT and walk through the process of building a simple basic drawing application using AWT components.  steps  : ============= Understanding Java AWT Creating a new Java project in an IDE like IntelliJ IDEA or Eclipse. Designing the GUI Using the Graphics class to draw shapes (lines, circles, rectangles, etc.) on a canvas. Adding color and stroke options to customize the appearance of the drawn shapes. Testing the drawing application to ensure its functionality and responsiveness. this is simple awt in java  read  more in any such website but this is not relavant in today current time

java abstrraction

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 java Abstraction (4 pillar of OOPs :   Encapsulation ,polymorphism, Inhertiance, Abstraction) There are Four Pillars of OOP. i.e. Polymorphism, Abstraction, Inheritance and Encapsulation. We Will Explore Abstraction.  Data abstraction is the process of hiding certain details and showing only essential information to the  user.   Abstraction can be achieved with either abstract classes or interfaces. Abstract Class Any Class that Contains one or more abstract Methods must also be Declared with abstract Keyword. Abstract method can only be used in an abstract class, and it does not have a body. The body is provided by the subclass (inherited from). An abstract class can have both abstract and regular methods